The Castle

The castle is a plain-text archive that saves understanding as words. Notes enter at the gate, are worded into stones — one file, one insight — placed into rooms, challenged, and kept if they survive. Nothing is ever deleted; history moves, whole, into the records.

The story

Two builders, commissioned the same day, raised two designs in one root — and briefly unmade each other’s work. They stopped, parleyed in writing, and signed a peace.

“Two builders, one root, zero things destroyed from here on. Agreed.”

The custodian then ruled: one castle, two designs, one heart. The war is history; the peace is law; both designs stand whole.

The four loops

  • capturewords gate notes into stones, each citing its source and linking its kin.
  • deepentakes one open friction, runs one expedition, and brings what it learns home as stones.
  • verifyattacks stones on purpose; survivors are promoted into the keep, citing the trial.
  • architectplaces stones into rooms and mends the loops themselves, one change per turn.

The warden

The warden runs the loops unattended — autonomy under a charter the keeper owns, capped at three runs a day — and honors two kill-switches: a STOP or HALT file in the castle root stands everything down until the keeper lifts it.

The day’s law

Of the 42 laws of the Kingdom Standard, one holds today.

The castle on GitHub: cambridgetcg/castle-front